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Elysium has been in development since February by Nameless Studios as our final project. We set out to create a re-playable, fast-paced first-person shooter with a unique art style that players would enjoy. Elysium was developed to be played on PC with keyboard and mouse controls. The player is dropped straight into the action, wielding three unique guns that can be more or less effective on specific enemies. You must navigate the USF Elysium, a colony ship inhabited by hostile robots.

Nameless Studios is a group of five second-year level 3 game design students from Priestly College. Our team is made up of Ethan Steele, our primary coder who also did some level design, Rhys Nadin and Lloyd Mulvey who were our primary level designers, Tom Bridge who was our primary modeller and Lucy Rodham who worked on art and modelling.

If you are interested in the full development of Elysium all updates can be found at twitter.com/NamelessCGD

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Click download now to get access to the following files:

Elysium.zip 78 MB

Comments

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It is a fantastic game with many things that makes it stand out from the rest. The main menu moving from side to side with the mouse like you're a person looking at the screen is a beautiful addition. The hitboxes for the robots and the player are interesting but work well. As well as the amazing level design and good placement of the objects the muzzle flash from the gun is amazing and lights up the area which is a extraordinary thing to see in a game. 

The fonts and loading screens to this game look very professional and simplistic and the overall look of the game is very good. One problem i had with the game was the broken hitboxes of in-game characters which made the player take damage from an unknown range.

Pretty Good. Post Processing and Particles are nice. The font fits the game. The UI isn't intrusive but shows enough info. The gun models look like they don't fit the game too well, and I am not sure why. I have no comment on the level design, wasn't bad, wasn't good.